v0.17b Changelog

Another week, another beta build! This week we: ┬áDid a complete overhaul of the level design for mazes 0 to 14. We didn’t enjoy the feeling of designing “tutorial mazes” then “regular mazes” We instead are trying to design a whole game rather than a segmented one, spreading out new mechanics and gameplay over many […]

v0.15b Changelog

Another week, another beta build! Below are some highlighted changes, complete list at the bottom. Diegetic UI We eliminated the unclear and clunky “boost meter” HUD and replaced it with a kick-ass power-pack on the player’s back. Drawing influence from Isaac’s quintessential diegetic UI in the Dead Space franchise, our pack gets brighter as the […]